A Lurking Horror - Deathwatch

Going Native

As the kill-team lands on Aurum they decide that the best way to win the hearts and minds of the Auran people is by confering with the planetary ruler, Caele Rylus Darkscourge. The team’s journey through the city of Haistand to reach the Caele’s residence was mostly unremarkable save for a chance discovery made while traveling through the city’s bazaar. A local merchant, desperate to obtain some of the team’s “shinies” attempts to trade his most prized possession, a knife with a blade made from a claw that the kill-team discovers is of Tyranid origin! After a round of “aggressive negotiations”, the kill-team trades a single bolt round in exchange for the knife and information on who had sold it to the merchant. Unfortunately, the seller was a wandering merchant who came and went as he pleased and as he was not currently in town the kill-team left the deliriously happy merchant behind for the Caele’s residence.

Upon reaching the Caele’s residence, the kill-team was immediately granted an audience. The sympathetic Caele regretfully told the team that their intention to have an unobstructed investigation into the death of a Sister Hospitaller would never happen, as Imperials were considered by the local populace to be inferior and thus restricted to staying within the city limits. He had an idea to get around that however. If the kill-team could complete the most honored of the trials of the Aurans, the Divested Hunt, they would be allowed to go as they pleased. The Divested Hunt required that the Kill-Team hunt down the planet’s most fearsome predator, the Diablodon, and kill it using only local weapons and forgoing the use of their power armor and their own weapons. Reluctantly, the kill-team agreed to undergo the trial.

After leaving their armor and weapons secure in the local Imperial Guard garrison’s armory under the watchful eye of Brigadier General Archibald Heth (and in the case of the Devastator Marine’s Heavy Bolter ensuring that his oath was still followed even if it was out of his hands), the kill-team picked their weapons and set out to hunt down a Diablodon in the Reaving Canyons. Apart from disturbing a Theratryx nesting site where the team’s Librarian single-handedly used his psychic powers to turn them all into Librarian Fried Theratryx the hunt for the Diablodon was uneventful. The team managed to track down and confront a Diablodon in its own lair. The fighting was ferocious as the kill-team quickly discovered most of their weapons were no match for the Diablodon’s hide. Even with such a disadvantage, the kill-team used their skills and their unique super-soldier abilities to kill the mighty beast. High points of the fight included the blinding of the beast by an expert spit from the Dark Angel Apothecary’s Betcher Glands and the demonstration by the Ultramarine Devastator that any ranged weapon is deadly in his hands by making a pinpoint shot to hit the ravaging beast in the eye with a bow and arrow causing massive brain damage. After severing the beasts head the kill-team now heads back to Haistand to present the Aurans with proof of their victory

The Adventure Begins

As the Achilus Crusade is waged to reclaim the Jericho Reach in the name of the God-Emperor, a Deathwatch kill-team is dispatched on a mission vital to the continued existence of the Crusade.

The planet Aurum’s soil is lush and fertile making it an ideal location to grow foodstuffs to feed the forces of the Crusade. Its inhabitants, hardened by a life of hard toil and fighting fierce local wildlife, would also make ideal recruits into the Imperial Guard. Unfortunately for the Crusade’s High Command all attempts to woo the planet into the Imperium’s fold have failed miserably. In the midst of negotiations with the local populace, hideous murders have occurred leaving victims eviscerated with wounds that couldn’t have possibly been made by any local creature. These murders have culminated in an apparent suicide of a Sister Hospitaller in an Ecclesiarchy shrine in Aurum’s capital city of Haistand.

Having exhausted all other alternatives at a peaceful solution, Crusade Command has sent Rogue Trader Diaz Lan to petition the Deathwatch to intervene. After considering the situation carefully, Watch Captain Uziel of the Blood Reavers orders a newly inducted kill-team to accompany Lan to Aurum. Once they have arrived they are to secure the support of the Aurans at any cost while also investigating any potential xenos involvement in the mysterious murders that have been occurring.

While en route to Aurum aboard Rogue Trader Lan’s light cruiser Horizon’s Pride, the Kill-team encounter Brigadier General Archibald Heth, who has been sent by Crusade High Command to command the small Imperial Guard garrison stationed on the planet, and secure his aid in their endeavors. As they near Aurum the kill-team is ambushed while separated from each other by berserk servitors. As they fought throughout the ship to dispatch the crazed cyborgs each member of the kill-team displayed the very skill and valor that lead to them being picked for duty in the Deathwatch in the first place. From Brother Ventris dispatching a three opponents in a blitz of full auto bolter fire leaving only one alive “because he felt like it”, to the Space Wolf Skyclaw who used his bare hands to pop a servitor’s head off straight into the Rogue Trader’s birthday cake, they beat off their attackers easily. Investigating in the aftermath of the attackers and finding only evidence of violent activities caused by a now deceased tech-priest our kill-team now find themselves arriving at the planet Aurum itself.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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